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Curated from the public GitHub release history

RapidHLS changelog

A focused release timeline for the versions that shaped the first public RapidHLS cycle: the initial launch in v1.0.0, the stability patch in v1.0.2, and the workflow expansion in v1.0.5.

Foundation

v1.0.0 established the desktop shell, first-run setup, and the first conversion surfaces.

Release hardening

v1.0.2 focused on build reliability so the public artifacts stayed shippable.

Workflow growth

v1.0.5 expanded the batch story with media scanning, bulk HLS work, and stop controls.

Workflow expansion
Apr 9, 2026

v1.0.5

RapidHLS moved beyond its original conversion flow with stronger batch tooling, better source discovery, and a safer way to interrupt long-running jobs.

Added media folder scanning to help users discover source files faster before running conversions.
Introduced bulk HLS conversion with multiple file selection and more advanced settings for larger workflows.
Implemented stop conversion controls with clear user feedback during active runs.
Updated the shared conversion context to improve reliability around in-progress work.
Stability patch
Feb 6, 2026

v1.0.2

This release was focused on getting public desktop builds into a more reliable state rather than adding a major user-facing feature set.

Resolved a release build issue that affected packaging stability.
Continued the packaging cleanup that followed the earlier FFmpeg installer and dependency fixes in the v1.0.1 cycle.
Kept the existing RapidHLS desktop workflow intact while improving confidence in published artifacts.
Initial public release
Jan 28, 2026

v1.0.0

The first public version established RapidHLS as a dark-mode desktop converter with a guided setup flow and the basic single-file and bulk conversion shell.

Launched the initial Electron + React + Shadcn desktop app with a custom title bar and dark-first UI.
Added single and bulk conversion entry points as the first core workflows of the product.
Included a first-launch settings flow for FFmpeg path selection and default split-time configuration.
Published cross-platform builds for Windows, macOS, and Linux as the project foundation.